![]() ![]() UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to). At the same time, each major version update is painless so you can upgrade your project during development to get new features. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. ![]() It covers many topics, from platforming with tile collisions and finite state machines to data structures and surfaces. ![]() Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Welcome This course is about creating a platformer in GameMaker Studio 2, using GameMaker Language (GML) coding. ![]() Never before making animation from scratch or editing one has. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Cascadeur is a standalone software for 3D keyframe animation of humanoids or other characters. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. But never get it worked because of the clunky UI which is very hard to understand for a new user. When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. ![]()
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